(2020-12-14, 08:50 AM)Laird Wrote: That's of course exactly the reaction he's hoping for. The reality is that his question and variants of it have been answered multiple times in multiple ways over multiple threads over at least two forums, yet he continues to ask it. That's rhetorically effective but intellectually bankrupt, and bordering on trolling (as he effectively admitted early on in this thread), and it's why I haven't participated in this thread except to point out at the start that there's no satisfying him - not because satisfactory answers can't be provided (they have been), but because he's not looking for them, and simply ignores them when they are provided. It's gamesmanship, not Socratic dialogue.
I will have to take a better look then because so far I haven't seen anyone post a mathematical or logical proof demonstrating the mechanics behind how an indeterminate yet nonrandom decision can even happen. Its all just been flowery philosophical fluff that means nothing. And then Paul asks the exact same question again, and then more philosophical nonsense that proves nothing, rinse and repeat. If there is a logical or mathematical proof in here that I've missed I'd love to see it.
I am actually working on one myself utilising my previous node-path uncertainty model which seems to have a point, at infinity, where path prediction certainty becomes zero which would actually make it possible to have a decision path which was mathematically indeterminate, yet non random and I've noticed some extra things you can do with that which might actually have real world applicability in neuroscience, or other non-infinite node arrays if I'm correct. It more or less offloads that infinite or "liquefied" system to the weighting that nodes use to decide when to pass to other nodes, and if so, and if neurons have quantum systems that affect the synapse process, such as affecting excitation threshold or spiking, then you might be able to have a limited node array that partially relies on an indeterminate yet non random process, making the resulting array itself at least partially the same. But I'm still working on it and I'm not exactly spending all my time on it.
"The cure for bad information is more information."