Dungeons and Dragons, not chess and Go: why AI needs roleplay

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Dungeons and Dragons, not chess and Go: why AI needs roleplay

https://aeon.co/ideas/dungeons-and-drago...s-roleplay

Quote:But while success in D&D means ‘beating the bad guy’, the game is also a creative sandbox, where failure can count as collective triumph so long as you tell a great tale.

What does this have to do with AI? In computer science, games are frequently used as a benchmark for an algorithm’s ‘intelligence’. The late Robert Wilensky, a professor at the University of California, Berkeley and a leading figure in AI, offered one reason why this might be. Computer scientists ‘looked around at who the smartest people were, and they were themselves, of course’, he told the authors of Compulsive Technology: Computers as Culture (1985). ‘They were all essentially mathematicians by training, and mathematicians do two things – they prove theorems and play chess. And they said, hey, if it proves a theorem or plays chess, it must be smart.’ No surprise that demonstrations of AI’s ‘smarts’ have focussed on the artificial player’s prowess.

Yet the games that get chosen – like Go, the main battlefield for Google DeepMind’s algorithms in recent years – tend to be tightly bounded, with set objectives and clear paths to victory or defeat. These experiences have none of the open-ended collaboration of D&D. Which got me thinking: do we need a new test for intelligence, where the goal is not simply about success, but storytelling? What would it mean for an AI to ‘pass’ as human in a game of D&D? Instead of the Turing test, perhaps we need an elf ranger test?
'Historically, we may regard materialism as a system of dogma set up to combat orthodox dogma...Accordingly we find that, as ancient orthodoxies disintegrate, materialism more and more gives way to scepticism.'

- Bertrand Russell



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